Shortcut u.Ī single button to place a city. It should bring up a list of all possible units in the current ruleset. Shortcut m.Ī single button to place a unit. Shortcut s.Ī button to place a military base (e.g. road, irrigation) and other terrain modifiers (e.g. Shortcut r.Īll terrain related entities not covered by the above two buttons are made available by this one. Shortcut t.Ī single button that brings up a list of terrain "resources" generated from the currently loaded ruleset (e.g. Right-clicking the button should bring up a scrollable list of terrains generated from the currently loaded terrain ruleset. Paste mode can then be used to place the contents of the buffer anywhere on the map.Ī single button to place a tile terrain type. Objects can be copied from a square of tiles (using the size parameter) or from a group of selected tiles (copy using space once the tiles are selected). Shortcut shift-v.Ĭopy mode allows the the user to store some number of objects corresponding to the current tool type (e.g. These modes may be set using a set of radio buttons on the toolbar if the mode makes sense for the current tool (otherwise the button will be insensitive). As a third alternative, tab brings up the value selection list for the current tool (if applicable).Įach editor tool may support additional modes of operation besides the default paint mode. Alternatively, pressing shift and the appropriate shortcut key for that tool should also bring up the selection list. If the tool represented by the button has individual values (such as terrain types or unit types), right-clicking on it brings up a selection list of available items. If the image button is a "brush" type toggle, then it should remain depressed to indicate that that brush type is active. most commonly used buttons are placed towards the left) and secondly by categorical relation (e.g. The buttons should be primarily arranged in order of frequency of use (e.g. This toolbar contains image-buttons used to perform editor operations. Upon having entered edit mode, the client should show a previously hidden horizontally oriented toolbar below the map canvas notebook (or possibly in a vertical orientation to the left of it). A dialog to load an image file and use it to assign tile terrain automatically to the whole map. This has no effect if fog-of-war is disabled globally. Fog-of-war is re-enabled automatically when edit mode is exited. To facilitate editing while controlling or observing a player, this option can be used to temporarily suspend fog-of-war for the current player. Automatically assigns borders/territory based on city size and distribution. Possibly this could be subsumed by items already in the Game menu. Pops-up a dialog where the client can set the name, comment, year (turn), global warming, etc., to be used for this map/scenario. These should remain inactive or hidden when not in edit mode. The shortcut for this check menu item is ctrl-e. This update should occur even if the menu item is insensitive. When the server notifies the client that it has entered or left edit mode, the client should change the checked status of the Edit Mode item accordingly. does not have hack access), then this menu item should be Otherwise if the client (from its own point of view) cannot set edit mode, (i.e. that the client has hack access) then there should be an active ( sensitive) check menu itemĮdit Mode in the Edit menu. If the client has the ability to set the currently connected server to edit mode (i.e. External Design GUI Layout The Edit Menu The Edit Mode Item
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